ctx交替。使用requestAnimationFrame()时使用strokeStyle
                
             
            
            
                <p>我试图绘制简单的随机运动作为我的登陆页面的背景画布,我很难让线条具有独特的颜色。<br /><br />我也试过在电影之后改变它,但没有成功(只是看起来是混合的颜色)。</p><p><br /></p>
<p><br /></p>
<pre class="brush:js;toolbar:false;">const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
//ctx.canvas.width  = window.innerWidth;
//ctx.canvas.height = window.innerHeight*4;
const numSteps = ctx.canvas.width / 2 + 10;
const stepSize = 10;
const startX = 0;
const startY = canvas.height / 2;
const timeInterval = 15;
var Point = function(color_inp){
  this.x = startX;
  this.y = startY;
  this.color = color_inp;
}
const colors = [
  '#FF1493', // Pink
  '#FF00FF', // Magenta
  '#800080', // Purple
  '#4B0082', // Indigo
  '#0000FF', // Blue
  '#00FFFF', // Cyan
  '#00FF00', // Green
  '#FFFF00', // Yellow
  '#FF7F00', // Orange
  '#8B4513'  // Saddle Brown
];
function drawRandomWalk(stPoint, steps) {
  ctx.globalAlpha = 0.01;
  let stepCount = 0;
  ctx.beginPath();
  ctx.strokeStyle = stPoint.color;
  ctx.moveTo(stPoint.x, stPoint.y);
  setTimeout(drawStep, 10);
  
  function drawStep() {
    if (stepCount >= steps) {
      return;
    }
    ctx.moveTo(stPoint.x, stPoint.y);
    const direction = Math.random() < 0.5 ? -1 : 1;
    stPoint.y += stepSize * direction;
    stPoint.x = startX + stepCount * 2; 
    ctx.lineTo(stPoint.x, stPoint.y);
    ctx.lineWidth = 1;
    ctx.stroke();
    stepCount++;
    requestAnimationFrame(drawStep);
  }
}
for(const color of colors)
{
  const startPoint = new Point(color);
  drawRandomWalk(startPoint, numSteps);
}</pre>
<pre class="brush:html;toolbar:false;"><canvas id="myCanvas" width="600" height="600"></canvas></pre>
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问题是,绘制线条的每一支“笔”都是共享状态的——你正在绘制一条由许多移动/线条组成的长路径,一遍又一遍。
如果您想要globalAlpha渐变效果(它依赖于能够一遍又一遍地绘制线条),您需要分别跟踪每个笔绘制的轨迹,并绘制它,如下所示。
我去掉了Point结构,因为它不是真正需要的。
const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); const numSteps = ctx.canvas.width / 2 + 10; const stepSize = 10; const startX = 0; const startY = canvas.height / 2; const timeInterval = 15; const colors = [ '#FF1493', // Pink '#FF00FF', // Magenta '#800080', // Purple '#4B0082', // Indigo '#0000FF', // Blue '#00FFFF', // Cyan '#00FF00', // Green '#FFFF00', // Yellow '#FF7F00', // Orange '#8B4513' // Saddle Brown ]; function drawRandomWalk(startX, startY, color, nSteps) { setTimeout(drawStep, 10); const steps = [[startX, startY]]; function drawStep() { if (steps.length >= nSteps) { return; } // Draw current line ctx.globalAlpha = 0.01; ctx.beginPath(); ctx.strokeStyle = color; ctx.lineWidth = 1; let x = 0, y = 0; for(let i = 0; i < steps.length; i++) { [x, y] = steps[i]; if(i === 0) ctx.moveTo(x, y); else ctx.lineTo(x, y); } ctx.stroke(); // Compute next point const direction = Math.random() < 0.5 ? -1 : 1; y += stepSize * direction; x = startX + steps.length * 2; steps.push([x, y]); requestAnimationFrame(drawStep); } } for(const color of colors) { drawRandomWalk(startX, startY, color, numSteps); }